Developer: MichaelByte
Build Duration: 48 hours
Game Jam: Global Game Jam
Core Gameplay Mechanics :
- Timer & Scoring System
The game features a countdown timer starting at 10 seconds. If the timer reaches 0, the player dies. Simultaneously, a score counter increments by 1 every second, tracking survival time
- Player Movement & Mask System
The player can move left and right, jump, and equip one of three masks. Each mask represents a distinct state, affecting interactions with platforms
- Dynamic Platform System
When the player jumps from one platform to another, a collision box in mid-air triggers an event. This event signals the previous platform to disappear and generates a new platform at a distance equal to the previous platform plus a random offset within a defined range. Platforms are assigned a color randomly from a set of three: green (0), red (1), or blue (2), determining their interaction with the player’s mask
- Mask-Based Platform Interaction
Each platform has a collision box above it. When the player touches it, the system checks which mask is currently equipped
- If the platform’s color matches the mask state, the player survives and continues the sequence, and also checks the timer: if the remaining time is less than 15 seconds, it adds 5 seconds to the timer, allowing brief survival extensions
- The player dies if:
1- The timer reaches 0 without extension
2- The player falls off platforms
3- The player lands on a platform without the matching mask equipped
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